• Q&A: Group and Concurrent

    Question:  How can we use RESTORE in the delivery of group and concurrent therapy? Answer: Great question. To start we have to understand the difference between group and concurrent therapy: Group Therapy – One therapist/asst. providing treatment of 2-6 patients performing similar functional skill activities that are part of their plans of care regardless of

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  • Q&A: Player Dignity

    Question:  We love the RESTORE technology; however, one concern we have is that many of the games appear “child-like” and we worry about this from a dignity standpoint with our senior population. Have you had anyone else with this concern?  Any insight is appreciated.    Answer:  Thank you for the feedback and important question.  Our

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  • Get Your Game on with Grandma

    How video games can strengthen the relationships seniors value most While the vast majority of video gaming enthusiasts are millennials, a growing crop of older adults are accessing video gaming technology for entertainment, cognitive stimulation, physical activity, and social fulfillment. They’re even making video games a part of their health and well being. During the

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  • Q&A: RESTORE-Together

    Question:  Tell me more about RESTORE-Together and it’s benefits? What is the difference between a live game and a private game? Answer: We are very excited to be able to introduce RESTORE-Together, which for the first time allows patients/players to play interactively with their loved ones, other patients/residents in their center, and/or with other players

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  • Q&A: Falls Prevention

    Question:  How can we utilize RESTORE with our patients in support of falls prevention? Answer: Great question. To start we have to consider the physical and cognitive components required for a comprehensive falls prevention approach: Core and lower body strengthening (squats, lunges, etc.) to improve center of gravity control, stability to support sitting and standing

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  • Q&A: Self-Feeding Goals

    Question:  How can RESTORE help therapists to support self-feeding goals with patients? Answer: Great question. To start we have to consider the physical and cognitive components required for self-feeding: Ability to bring hand to mouth Ability to apply and sustain proper grasp or prehension to a utensil or finger food item Activity tolerance for posture,

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  • How to deal with therapy refusals

    Know when it’s a clinical indicator or wake up call Standard in every skilled nursing therapist’s day is dealing with patients’ refusal of therapy. A typical SNF therapist averages 1-2 refusals of treatment each day. That can be 15-20 percent of a therapist’s day that’s canceled!  Of all those therapy refusals, most are legitimate. But

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  • New “Safely Home” Game Supports Hazard Awareness

    After several requests from therapists, we are so excited to launch our newest game designed to help players identify and resolve hazardous scenarios in & around their homes. “Safely Home” allows players to interact with different areas of the home in order to identify and reduce a variety of hazard risks in a fun, engaging,

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  • New “Stop the Spread” Game Promotes Awareness of Healthy Practices

    Businesses, healthcare centers, and concerned individuals everywhere are looking for resources which reinforce the use of proper hand-washing & other health practices in response to the current COVID-19 pandemic.  In an effort to help promote awareness for patients & residents, we’ve launched a new game designed to educate in a fun, engaging, and non-threatening manner.

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  • AVOID the Health Risks of COVID-19 Isolation

    Now, more than ever, it is imperative to keep your residents active, happy, and healthy! In this series of posts, we will discuss the challenges & health risks that may arise due to patient isolation and restricted visitation in the wake of COVID-19.  We know your first priority is the health, safety, and well-being of

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